Crysis Search and Recover

Crysis Search and Recover

Ruins Scenario Paintball Game will be on the 21 July from 09:00
This will be one of the Biggest Scenario Paintball Games in the Freestate

More info at:

https://www.facebook.com/events/275368929255738/

Map of Playing field:

http://mapsengine.google.com/map/u/0/viewer?mid=zxX6jiCbc6cc.kULL6JGp_7IE

This is a FUN EVENT and will work on the same principal as the Zombie vs Human Night Game.
5 people in a Team + 1 Medic/Referee that will be assigned.

If you don’t have a team your still welcome as we will create teams that day.

Everybody Welcome

Entrance Fee: R60

Crysis Search and Recover

Back Ground
A Plane that has been carrying important information has been shot down over a hostile area. We need to go in and recover highly sensitive information from this crash site and any live or wounded soldiers. The only information that we have on the crash sites whereabouts where captured on a enemy transmission that was cut shot before we could get the complete details. There are two GPS coordinates of which only one can be the correct GPS coordinates of the Plane wreckage and the other maybe an enemy communication base.

Campaign
We will be leaving the base/safe area at 12:00 on the 21 July 2013. Teams will start at the main area (First Siren – Start of Game) and will have 10 minutes to get out of line of fire of all the other teams playing (Second Siren – 10min in game).The GPS Coordinates will be given in a sealed envelope with a map of the playing field, to the team captain. There after your team must try to survive for the duration of the game. A flair/siren/other device will go off when a team have recovered the Objective and this will signal the start of the extraction.

Extraction will only start after the flair/siren/other device has been set off at the crash site after recovering of the Objective. The Team that have recovered the Object must extract it to the main extraction building at ruins to complete the mission.

The remaining teams must prevent the Recovery team to complete their mission, if the person or team get shot out that where carrying the objective, they must leave/drop the objective where they are there after then another team can recover the objective and continue to complete the main mission. NO other teams may enter the building area and 10m around it when in recovery time. There is no time restriction to exit the extraction point so if you want to play till late night you can. There will be no lights on the playing field if the game continues in to the dark.

SPYING…
There will also be mask available to rent for people who would like to see all the action on the field and they may become a spy for your team. But can also become a casualty of the war if a team suspect them of spying. Once such a spy has been shot they must leave the playing field and may not return.

Ammo “Paintballs”
The only limited to how much ammo you may play with, is how much you can carry with you on the field.
NO ammo may be stash on the field for later use.
If a team member has been shot out you may take his ammo if you can carry it with you.
You may not go fetch ammo any ware, what you started with is what you may play with. With the exception of a dead team member ammo that have been picked up.

Lives
Each Player will have 3 lives.

For ever life lost there will be a deduction of points that will be mark on your live card by the medic/referee.

One live will be link to a vital shot and three none vital shots will be link to one live.
This mean that on your 3rd none vital shot after each other you would be declared dead.
None vital shots come with restrictions till the next life.
To end your restrictions you must lose a life or unless you decide to end your own life.
No Moving waiting for medic.
No Talking when you are dead and waiting for the medic to resuscitate you.

Restrictions of none vital shots on the
Arm – tide to your body
Hand – covered with a bag
Leg/s – Tided together with a +/- 40cm space
Marker/remote coil – May not use – medic will take Air or CO2 bottle

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